Client-requested generative work

Gen AI

Another tool. The same responsibility.

Generative workflows combined with design, compositing and editorial craft.

Scope
Client-requested generative work
My role
Direction / design / compositing / editorial
Approach
Controlled generation inside a conventional finishing pipeline

I use generative tools when the brief calls for them, then bring the material through the same decisions as any other job: design, timing, compositing, typography and finish.

This is a separate capability. It is not a label for the rest of the portfolio.

01

Hi-Chew / Concept + finish

Generate the possibility. Finish the image.

Short client-requested explorations, art-directed around the product and finished for a coherent campaign world.

My role
Art direction / generation strategy / product compositing / finish
Deliverable
Client-requested concept explorations
Hi-Chew / selected concept
Hi-Chew / selected concept
Hi-Chew / selected concept
Hi-Chew / selected concept
02

Smirnoff / Product worlds

Build a world around the product.

Brief, art-directed product moments shaped through generation, compositing and finish.

My role
Concept direction / generation / product compositing / finish
Deliverable
Product-world explorations
Smirnoff / Tropical Tiki
Smirnoff / Hammock Cans
03

Gamers IRL / Work in progress

A game world in the real one.

An evolving edit built across live-action, generated environments, motion design and compositing.

My role
Creative direction / editing / motion design / compositing
Production mix
Live action / generated environments / conventional finishing
Gamers IRL / Work-in-progress excerpt
04

Full reel / Sound on

Gen AI Reel 2026.

Selected client-requested generative work, shaped through direction, editing, design and finish.

The point

New tools. Authored choices.

Next project 01 / 13Award-winning practical campaignLogo WorldsTwo hand-built worlds made for Star Trek at billboard scale.