••••
01–02
Flagship Work



Star Trek: Strange New Worlds · Paramount+
Logo Worlds
Two practical worlds built around one locked title.
Concept · Practical Effects · Miniatures · Camera · Compositing

Paramount+ Original Series
The Game
Built for the campaign. Chosen for the show.
Pitch Design · Motion Identity · Typography · Toolkit
03–13
Selected Work

On-Air Graphics · Motion Design · 107 Episodes
Lights Out
The brief changed every morning. The deadline never did.
Short film · Practical + visual effects
The Split
The atmosphere was practical. I built the world on set, then finished it in post.
Global Marketing · Localization Supervisor
Netflix
The words changed. The idea still had to land.

Digital OOH · Motion design
Star Trek Motion Campaigns
Still art. Moving worlds.↗
Direction · Editorial · Visual effects
Music Videos
Shot by light. Cut by ear.↗
Editorial · Pilots · Original formats
Digital Originals
I built the show in the cut.↗
Motion · Effects · Compositing
Commercial Motion
The brand had a look. I gave it a pulse.↗
Editorial · Story · Sound · Motion
Pitch Sizzles
Make the idea feel real before the show exists.↗
Editorial direction · Motion · Sound
Brand Reels
The technology was already in the frame. I made it the story.↗
Titles · Identity · Motion
Typography
The words arrive with a job to do.↗
Client-requested generative work
Gen AI
Another tool. The same responsibility.↗





UEFA campaign / Practical experiment
The shot needed fire. So I built some.
For a UEFA campaign at Sawhorse, I needed a fire plume. Instead of pulling stock, I built a practical rig around my grill, shot the element on my front porch, isolated it and layered it into the final composite.
Practical Effects • Fabrication • Photography • Compositing
